Crimson Tower Game Environment

  • In-game capture of Crimson Tower level.
    Level designed and developed during my time as a contract environment artist on Attunement: Power of the Gods, an elemental arena versus game. Crimson Tower, an arena inspired by the architecture of feudal Japan with a warm color palette to represent the element of fire.
  • Environment with just wireframe and occlusion maps applied. Total polygon count kept at less than 18k tris.
  • The two texture atlases for primary environment assets. Color, specularity, normal, and occlusion textures for each.
  • A GIF turntable of Crimson Tower.