This assignment really pushed me environment-wise. Everything needs to have a place in a scene to make the world believable; I worked hard to achieve that. This also was a breakthrough for me in terms of texturing, looking at the world through a lens to break down the composition of objects and why they look the way they do.
Some models were imported from Turbosquid, some were created in Maya. Surfacing in Substance Painter. Rendered in Arnold.